티스토리 뷰
안녕하세요 시원한물냉입니다.
유니티가 5.4버전을 새로 내놓았습니다.
- Graphics & rendering performance improvements:
- Better multithreaded rendering
- Fewer draw calls with GPU Instancing – available on Windows, OSX, Linux, PlayStation 4, and Xbox One
- Improved low level graphics features: texture arrays, compute shaders, and more
- For Artists:
- Thanks to sizing controls, a new trigger module, and better lighting with Light Probe Proxy Volumes (LPPV) particles are now more customizable.
- In-engine support for motion vector rendering
- VR Improvements: more built-in multiplatform VR support and better performance
- IL2CPP for Android is now an officially supported platform (previously it was labelled ‘experimental’)
- The editor now supports Mac Retina displays (Windows HiDPI support is in the pipeline) and we’ve added a zoomable game view function (OSX & Windows)
- Cloud Build setup is now available from the within the editor.
- Performance Reporting is now fully integrated in the editor, 1-click activation without plugins or code
- A major Analytics feature update with Raw Data Export, Heatmaps, Livestream, and Ads data in the dashboard
- In-App Purchasing now supports the Amazon Appstore
- Web Player and PS3 Build target options have been removed along with iOS 6 support (we now support iOS 7.x and above)
다운로드 링크: https://store.unity.com/download
세부사항은 아래 링크를 이용해주세요.
유니티 블로그 : http://blogs.unity3d.com/kr/2016/07/28/unity-5-4-is-out-heres-whats-in-it/
유니티 튜토리얼: http://unity3d.com/kr/learn/tutorials
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