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Unity 5.4버전 새로 출시!

시원한물냉 2016. 8. 14. 09:51

안녕하세요 시원한물냉입니다.


유니티가 5.4버전을 새로 내놓았습니다.




  • Graphics & rendering performance improvements:
    • Better multithreaded rendering
    • Fewer draw calls with GPU Instancing – available on Windows, OSX, Linux, PlayStation 4, and Xbox One
    • Improved low level graphics features: texture arrays, compute shaders, and more
  • For Artists:
    • Thanks to sizing controls, a new trigger module, and better lighting with Light Probe Proxy Volumes (LPPV) particles are now more customizable.
    • In-engine support for motion vector rendering
  • VR Improvements: more built-in multiplatform VR support and better performance
  • IL2CPP for Android is now an officially supported platform (previously it was labelled ‘experimental’)
  • The editor now supports Mac Retina displays (Windows HiDPI support is in the pipeline) and we’ve added a zoomable game view function (OSX & Windows)
  • Cloud Build setup is now available from the within the editor.  
  • Performance Reporting is now fully integrated in the editor, 1-click activation without plugins or code
  • A major Analytics feature update with Raw Data Export, Heatmaps, Livestream, and Ads data in the dashboard
  • In-App Purchasing now supports the Amazon Appstore
  • Web Player and PS3 Build target options have been removed along with iOS 6 support (we now support iOS 7.x and above)

 

다운로드 링크: https://store.unity.com/download

 

세부사항은 아래 링크를 이용해주세요.

 

유니티 블로그 : http://blogs.unity3d.com/kr/2016/07/28/unity-5-4-is-out-heres-whats-in-it/

 

 

유니티 튜토리얼: http://unity3d.com/kr/learn/tutorials

 


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